Gaming and Gender: The Digital Divide? (Degree level)
14 weeks – Course
Overview
This degree elective breadth course combines the study of digital games and psychological, sociological, cultural, aesthetic and literary influences characteristic in online gaming. Students explore parallels between modern societal values related to gender and those occurring in the gaming world. Through experiential learning opportunities involving gameplay, students examine a variety of elements and how they converge or diverge from socio-cultural norms.
Registration
Registration
We recommend that you use a computer to complete the online registration process as you may encounter an error if using a device such as a phone or tablet. If you have already encountered an error when registering please contact us:
Admissions Office |
Continuing Education Office |
705.474.7600 ext. 5123 |
705.474.7600 ext. 5601 |
What You Need
What You Need
Most college level courses require textbooks; textbooks are not included in the course fees. It is the student’s responsibility to purchase any required textbooks.
Textbooks are available at the Campus Shop for in class, Contact North, and iLearn/D2L courses. The Campus Shop does not carry most OntarioLearn textbooks. OntarioLearn textbooks can be purchased at www.textnet.ca.
Learning Outcomes
Learning Outcomes
Learning outcomes represent culminating demonstrations of learning and achievement. In addition, learning outcomes are interrelated and cannot be viewed in isolation of one another. As such, they should be viewed as a comprehensive whole. They describe performances that demonstrate that significant integrated learning by graduates of the program has been achieved.